CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17” video thumbnail

CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”

CppCon · 13 recommenders · 10 months

Jason Turner's CppCon 2016 talk builds a simple Commodore 64 game using C++17, showing how constexpr and const let a modern compiler produce tight 6502 code. He walks through assembly output to show abstractions being optimized away.

Hacker News 读者推荐理由: A perennial favorite, recommended as proof that expressive modern C++ can compile to efficient code even on tiny retro hardware.

13 recommenders2 strong recommendations2016–2024

“there is a wonderful talk by Jason Turner about writing a simple Pong clone for the Commodore 64 in modern C++”

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