A Deep Dive into Nanite Virtualized Geometry video thumbnail

A Deep Dive into Nanite Virtualized Geometry

SIGGRAPH Advances in Real-Time Rendering · 7 recommenders · 9 months

Brian Karis's SIGGRAPH 2021 talk explains how Unreal Engine 5's Nanite virtualized geometry works. It covers mesh import, the data structures, streaming, decompression, culling, software and hardware rasterization, and shading.

Why Hacker News readers recommend it: HN treats it as the definitive deep dive on Nanite, admired for the engineering ambition behind pixel-sized triangles and compute-driven rendering.

7 recommenders5 strong recommendations2021–2026
Computer graphics & renderingGame programming & engines#nanite#unreal engine 5#software rasterizer#level of detail#gpu rendering#siggraph

“This siggraph session will expand your mind”

View the original HN discussion